![]() ![]() zip/tgz/rpm/deb/dmg), any changes beyond that require explicit permission.ĪssaultCube is distributed WITHOUT WARRANTY, you may use it for any purpose as long as you do not blame us for any damages incurred. You may re-compress using different archival formats (i.e. Thanks to flowtron and exis for organising the 0.93 AssaultCube Release Cup.ĪssaultCube is FREEWARE, you may freely distribute the AssaultCube installer/archive unmodified on any media. For 1.1 testing the list comes to: Robtics, TheCrema, RIPBillyMays, Ronald_Reagan. Topher (Death Illustrated) Some crosshairs.Īttila “Antiklimax“ Feher Amazing new sniper scope.ĭarren “HitmanDaz” Pattenden Playermodels.Īlso thanks to kurtis84, player1, quase, exis, talou, and others for testing. Jamz Server hosting, financial support, active war against the cheaters. R4zor and others AssaultCube Community Map Pack Pwnage Ladder server hosting and tournaments organization. GeneralDisarray Code advice, 1.1 voice com, and scripts.ĭrakas Ladder server hosting and tournaments organization. Kirin Code contributions and fixes, client stuff, advice. Gibstick Scripts and miscellaneous fixes. KanslozeClown Code contributions and advice.įrançois “Brett” Villars Extensive play testing. Grenadier (aurhat) Small code contributions/fixes. Julian “absinth” Mayer Packaging AssaultCube for Mac. Wouter “Aardappel” van Oortmerssen and others The Cube Game/Engine.Īndrew “Arghvark” Davis Previous project leader, game concept, code.Įlliot “Verbal_” Lockwood Q&A, advisor, lead tester, pro-coffee service. Shane Nieb Map: ac_desert2, ac_desert3, plus mapmodels, 2D-art and hosting.ĭogDancing Map: ac_shine, ac_scaffold, plus textures. Stef Bug fixes, additional code, server stuff, new modes. Markus “makkE” Bekel Lead artist, models, skins, animations, mapping, 2D-art, textures, sounds. Inactive Developers and Project ConsultantsĪdrian “driAn” Henke Lead coder, OpenAL, OpenGL, gameplay code. Mr.Floppy Maps, textures, models and map management Sebastian “aerkefiende” NSIS (Windows-Installer), VisualStudio "2K.x", and more Toca Mapmodels, sounds, textures, documentation, other stuff. ![]() Lee “eihrul” Salzman Coder, OpenGL expert, Enet Library, Cube2 backporting. Nigel “RandumKiwi” Maps, documentation, tester, team janitor.īrahma Coder, anti-cheat, analysis and community liason. Report bugs on the SourceForge bug tracker.įlowtron Universal team member, additional code, admin, community chief. Unlock it with the cubic device to get a Resident Evil 4 Gold Chicken Egg.Help and discussions on the AssaultCube forum.ĭevelopment, testing and gaming on IRC #assaultcube on Quakenet. Throne Room: Head to the southeast corner of the Throne Room to get the final Resident Evil 4 square lock box.The lock box is to the left of the insignia slot and offers a Golden Lynx. Salazar Insignia puzzle room: Upstairs from the Library, you’ll get into the room where Ashley places the Salazar Insignia to free Leon from the Grand Hall cage.The lock box is embedded in the wall and holds the CQBR Assault Rifle. ![]() Library: Go up the secret staircase that you will have activated as Ashley at the south end of the Library.You can now backtrack to the previous lock boxes to unlock those. As you head down this corridor, you’ll spot a chest that can be opened to reveal the cubic device you need to open square lock boxes. Cubic device near the Armory: After defeating the parasite knight armor, you can escape the Armory and head back to the Grand Hall via a new corridor.If you still need to unlock the previous lock box, use the other door in this room to reach the train that takes you directly back to the Audience Chamber. This square lock box holds a Butterfly Lamp. Grand Hall: Head into the Merchant’s shop room and go to the corner near the fireplace. ![]()
0 Comments
Leave a Reply. |